The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 22, 2022

Filed:

May. 17, 2019
Applicant:

Magic Leap, Inc., Plantation, FL (US);

Inventor:

Takashi Kuribayashi, Culver City, CA (US);

Assignee:

Magic Leap, Inc., Plantation, FL (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/40 (2011.01); G06T 17/20 (2006.01); G06T 15/04 (2011.01); G06T 15/20 (2011.01); G06T 3/40 (2006.01); G06T 7/73 (2017.01);
U.S. Cl.
CPC ...
G06T 13/40 (2013.01); G06T 3/40 (2013.01); G06T 7/75 (2017.01); G06T 15/04 (2013.01); G06T 15/205 (2013.01); G06T 17/20 (2013.01); G06T 2207/30196 (2013.01); G06T 2213/08 (2013.01); G06T 2215/16 (2013.01);
Abstract

Computer generated (CG) hair for a virtual character can include strand-based (instanced) hair in which many thousands of digital strands represent real human hair strands. Strand-based hair can appear highly realistic, but rendering strand-based hair in real-time presents challenges. Techniques for generating textured polygon strip (poly strip) hair for a virtual character can use as an input previously-generated strand-based hair for the virtual character. Poly strips can be generated for a sampled set of strands in the strand-based hair. Additional poly strips may be generated near hairlines or part lines. Hair textures from a hair texture library can be matched to the poly strips. The matched textures can be scaled and packed into a region of texture space (e.g., a square region), which provides improved computer access, efficiency, and speed. A rendering engine can use the poly strips and the packed hair textures to render the character's hair in real-time.


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