The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 25, 2022

Filed:

Jul. 06, 2020
Applicant:

Liteboxer Technologies, Inc., Hampton, NH (US);

Inventors:

Jeffrey W. Morin, Exeter, NH (US);

Andrew J. Rollins, Rowley, MA (US);

Assignee:

Liteboxer Technologies, Inc., Hampton, NH (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06F 3/0346 (2013.01); A63B 71/06 (2006.01); A63B 24/00 (2006.01); G06T 19/00 (2011.01); A63B 69/32 (2006.01); G02B 27/01 (2006.01); G06F 3/0481 (2013.01); G06F 3/03 (2006.01);
U.S. Cl.
CPC ...
G06F 3/011 (2013.01); A63B 24/0003 (2013.01); A63B 24/0062 (2013.01); A63B 71/0622 (2013.01); G06F 3/0346 (2013.01); G06T 19/006 (2013.01); A63B 69/32 (2013.01); A63B 2024/0096 (2013.01); A63B 2071/0625 (2013.01); A63B 2071/0655 (2013.01); A63B 2071/0666 (2013.01); A63B 2071/0694 (2013.01); A63B 2220/836 (2013.01); A63B 2225/02 (2013.01); A63B 2244/102 (2013.01); G02B 27/017 (2013.01); G06F 3/014 (2013.01); G06F 3/0304 (2013.01); G06F 3/04815 (2013.01);
Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.


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