The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 18, 2022

Filed:

Sep. 19, 2016
Applicant:

Qualcomm Incorporated, San Diego, CA (US);

Inventors:
Assignee:

QUALCOMM Incorporated, San Diego, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 19/597 (2014.01); G06T 3/00 (2006.01); H04N 13/351 (2018.01); H04N 13/344 (2018.01); H04N 13/366 (2018.01); H04N 19/70 (2014.01); G06T 9/00 (2006.01); G02B 27/01 (2006.01); G06F 3/01 (2006.01); G02B 27/00 (2006.01); H04N 5/232 (2006.01);
U.S. Cl.
CPC ...
H04N 13/351 (2018.05); G02B 27/0093 (2013.01); G02B 27/017 (2013.01); G06F 3/012 (2013.01); G06T 3/0043 (2013.01); G06T 9/00 (2013.01); H04N 13/344 (2018.05); H04N 13/366 (2018.05); H04N 19/597 (2014.11); H04N 19/70 (2014.11); G02B 2027/0187 (2013.01); H04N 5/23238 (2013.01);
Abstract

In a method and apparatus for processing video data, one or more processors are configured to encode a portion of stored video data in a pixel domain to generate pixel domain video data, a first graphics processing unit is configured to process the video data in a graphics domain to generate graphics domain video data, and an interface transmits the graphics domain video data and the pixel domain video data. One or more processors are configured to parse the video data into a graphics stream and an audio-video stream and decode the video data, a sensor senses movement adaptations of a user, and a second graphics processing unit is configured to generate a canvas on a spherical surface with texture information received from the graphics stream, and render a field of view based on the sensed movement adaptations of the user.


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