The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 23, 2021

Filed:

Jul. 26, 2016
Applicant:

Dolby Laboratories Licensing Corporation, San Francisco, CA (US);

Inventors:

Roy M. Fejgin, San Francisco, CA (US);

Freddie Sanchez, Berkeley, CA (US);

Vinay Melkote, Bangalore, IN;

Michael Ward, Orinda, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G10L 25/48 (2013.01); G11B 27/034 (2006.01); G11B 27/038 (2006.01); G11B 27/10 (2006.01); G10L 25/18 (2013.01);
U.S. Cl.
CPC ...
G10L 25/48 (2013.01); G10L 25/18 (2013.01); G11B 27/034 (2013.01); G11B 27/038 (2013.01); G11B 27/105 (2013.01); G11B 2220/2541 (2013.01);
Abstract

Methods for detecting whether a rendered version of a specified seamless connection ('SSC') at a connection point between two audio segment sequences results in an audible discontinuity, and methods for analyzing at least one SSC between audio segment sequences to determine whether a renderable version of each SSC would have an audible discontinuity at the connection point when rendered, and in appropriate cases, for a SSC having a renderable version which is determined to have an audible discontinuity when rendered, correcting at least one audio segment of at least one segment sequence to be connected in accordance with the SSC in an effort to ensure that rendering of the SSC will result in seamless connection without an audible discontinuity. Other aspects are editing systems configured to implement any of the methods, and storage media and rendering systems which store audio data generated in accordance with any of the methods.


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