The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 09, 2021

Filed:

Feb. 28, 2019
Applicant:

Vreal Inc, Seattle, WA (US);

Inventors:

Dan Rubenfield, Seattle, WA (US);

Brett Holton, Seattle, WA (US);

David Franzi, Seattle, WA (US);

Assignee:

VREAL INC, Seattle, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 9/445 (2018.01); G06F 9/54 (2006.01); G06F 9/455 (2018.01); G06F 3/14 (2006.01); G06F 8/34 (2018.01); G06F 8/70 (2018.01); G06T 19/00 (2011.01); A63F 13/497 (2014.01); A63F 13/525 (2014.01); A63F 13/86 (2014.01);
U.S. Cl.
CPC ...
G06F 9/44521 (2013.01); A63F 13/497 (2014.09); A63F 13/525 (2014.09); A63F 13/86 (2014.09); G06F 3/14 (2013.01); G06F 8/34 (2013.01); G06F 8/70 (2013.01); G06F 9/45504 (2013.01); G06F 9/54 (2013.01); G06F 9/541 (2013.01); G06T 19/006 (2013.01); A63F 2300/8082 (2013.01);
Abstract

A system for generating a spectator controlled replay of a gameplay session. The system may include a session client having a processor and memory containing instructions that when executed by the processor may cause the session client to: initiate a gameplay session, receive gameplay inputs from a gameplay participant, extract gameplay session data, and record the gameplay session data. The system may also include a spectator client configured to: initiate a replay of the gameplay session based on the recorded gameplay session data, render the recorded gameplay session, receive camera data for rendering and recording the replay, and record camera data. The system may also include a shadow client configured to: receive the recorded gameplay session data, receive the recorded camera data from the spectator client, and render the recorded gameplay session data based on the recorded camera data.


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