The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 12, 2021

Filed:

Jan. 30, 2020
Applicant:

Dell Products L.p., Round Rock, TX (US);

Inventors:

Tyler Ryan Cox, Austin, TX (US);

Erik Summa, Austin, TX (US);

Richard W. Schuckle, Austin, TX (US);

Marc Randall Hammons, Round Rock, TX (US);

Jacob Mink, Austin, TX (US);

Assignee:

Dell Products L.P., Round Rock, TX (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/52 (2014.01); A63F 13/537 (2014.01); A63F 13/79 (2014.01); A63F 13/355 (2014.01); A63F 13/87 (2014.01); A63F 13/67 (2014.01);
U.S. Cl.
CPC ...
A63F 13/537 (2014.09); A63F 13/355 (2014.09); A63F 13/52 (2014.09); A63F 13/67 (2014.09); A63F 13/79 (2014.09); A63F 13/87 (2014.09);
Abstract

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.


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