The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 14, 2021

Filed:

Jun. 06, 2018
Applicant:

Toyota Research Institute, Inc., Los Altos, CA (US);

Inventor:

Samuel Zapolsky, San Francisco, CA (US);

Assignee:

TOYOTA RESEARCH INSTITUTE, INC., Los Altos, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G05D 1/02 (2020.01); G06T 19/00 (2011.01); G06T 17/20 (2006.01); G05D 1/00 (2006.01); G01S 17/08 (2006.01); G01S 17/86 (2020.01); G01S 17/931 (2020.01);
U.S. Cl.
CPC ...
G05D 1/0248 (2013.01); G01S 17/08 (2013.01); G01S 17/86 (2020.01); G01S 17/931 (2020.01); G05D 1/0088 (2013.01); G05D 1/024 (2013.01); G06T 17/20 (2013.01); G06T 19/006 (2013.01); G05D 2201/0211 (2013.01); G05D 2201/0213 (2013.01); G06T 2200/04 (2013.01);
Abstract

Systems and methods for optimizing the simulation of a robot in an environment are disclosed herein. The system includes an environment sensor configured to generate signals indicative of objects within the environment. The system further includes a computing device having a processor and a non-transitory computer-readable memory and a machine-readable instruction set stored in the non-transitory computer-readable memory. The machine-readable instruction set causes the computing device to: generate a monolithic mesh of the environment such that the objects in the environment form a static rigid body with the environment, create an action plan for the simulation, identify objects within the monolithic mesh that the simulation intends to interact with, segment the objects that the simulation intends to interact with from the monolithic mesh, perform the simulation of the objects segmented from the monolithic mesh, and recombine the objects segmented from the monolithic mesh for the simulation with the monolithic mesh.


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