The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 14, 2021

Filed:

Jul. 31, 2019
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventor:

Hideo Kojima, Tokyo, JP;

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/57 (2014.01); A63F 13/211 (2014.01); A63F 13/56 (2014.01); A63F 13/5378 (2014.01); A63F 13/35 (2014.01); A63F 13/493 (2014.01); A63F 13/63 (2014.01); G06F 9/54 (2006.01); A63F 13/87 (2014.01);
U.S. Cl.
CPC ...
A63F 13/57 (2014.09); A63F 13/211 (2014.09); A63F 13/35 (2014.09); A63F 13/493 (2014.09); A63F 13/5378 (2014.09); A63F 13/56 (2014.09); A63F 13/63 (2014.09); G06F 9/54 (2013.01); A63F 13/87 (2014.09); A63F 2300/105 (2013.01); A63F 2300/51 (2013.01); A63F 2300/5533 (2013.01); A63F 2300/6009 (2013.01); A63F 2300/64 (2013.01);
Abstract

A method for controlling a character in a virtual environment of an interactive gaming application. The method including receiving characteristics of a virtual environment. The method including receiving a weight distribution profile for virtual objects carried by the character, the weight distribution profile causing an offset in a center of gravity of the character. The method including receiving input to move the character about the virtual environment, the input including a first component for moving the character along a path in the virtual environment, and a second component for providing a counter-force to reduce the offset to the center of gravity. The second component is applied when the character graphically appears to be out-of-balance while moving along the path in the virtual environment responsive to the first component.


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