The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 31, 2021

Filed:

Mar. 10, 2017
Applicant:

Facebook Technologies, Llc, Menlo Park, CA (US);

Inventors:

Douglas Robert Lanman, Bellevue, WA (US);

Alexander Jobe Fix, Seattle, WA (US);

Nathan Seigo Matsuda, Redmond, WA (US);

Nicholas Daniel Trail, Bothell, WA (US);

Assignee:

Facebook Technologies, LLC, Menlo Park, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G02B 27/00 (2006.01); G06T 19/00 (2011.01); G02B 27/01 (2006.01);
U.S. Cl.
CPC ...
G06F 3/013 (2013.01); G02B 27/0068 (2013.01); G02B 27/0172 (2013.01); G06F 3/012 (2013.01); G06T 19/006 (2013.01); G02B 2027/0129 (2013.01); G02B 2027/0132 (2013.01); G02B 2027/0185 (2013.01);
Abstract

A virtual reality (VR) headset adjusts the phase of light of a virtual scene received from a display element using a spatial light modulator (SLM) to accommodate changes in vergence for a user viewing objects in the virtual scene. The VR headset receives virtual scene data that includes depth information for components of the virtual scene and the SLM adjusts a wavefront of the light of the virtual scene by generating a phase function that adjusts the light of the virtual scene with phase delays based the depth values. Individual phase delays shift components of the virtual scene based on the depth values to a target focal plane to accommodate a user at a vergence depth for a frame of the virtual scene. Further, the SLM can provide optical defocus by shifting components of the virtual scene with the phase delays for depth of field blur.


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