The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 29, 2021

Filed:

Mar. 13, 2018
Applicant:

Synergy Blue, Llc, Palm Desert, CA (US);

Inventor:

Michael Oberberger, Spring Hill, TN (US);

Assignee:

SYNERGY BLUE LLC, Las Vegas, NV (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G07F 17/32 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3262 (2013.01); G07F 17/3211 (2013.01); G07F 17/3244 (2013.01); G07F 17/3288 (2013.01); G07F 17/3209 (2013.01); G07F 17/3213 (2013.01); G07F 17/3239 (2013.01); G07F 17/3241 (2013.01);
Abstract

A computer-implemented method of determining rewards due to a player playing a regulated gaming machine may comprise providing a game comprising a plurality of in-game assets, each of which being configured to give rise to a wagering opportunity when interacted with by the player, the game being further configured to have an overall minimum and an overall maximum return to player (RTP). Upon receiving player interactions, determining whether the received interaction resulted in a successful interaction or an unsuccessful interaction and generating a wagering event when the received player interaction resulted in a successful interaction. The game may be configured such that successful interactions with the in-game assets cause the game to have a return to player closer to the overall maximum RTP and such that unsuccessful interactions with the in-game assets cause the game to a have a return to player closer to the overall minimum RTP. Instances when the received player interaction resulted in an unsuccessful interaction may be tracked and when the tracked instances reach a predetermined threshold, in-game action(s) may be taken that increase or are likely to increase the overall minimum RTP and/or the current RTP of the game.


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