The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 22, 2021

Filed:

Jun. 07, 2019
Applicant:

Facebook Technologies, Llc, Menlo Park, CA (US);

Inventors:

Jonathan Ravasz, London, GB;

Jasper Stevens, London, GB;

Adam Tibor Varga, London, GB;

Etienne Pinchon, London, GB;

Simon Charles Tickner, Canterbury, GB;

Jennifer Lynn Spurlock, Seattle, WA (US);

Kyle Eric Sorge-Toomey, Seattle, WA (US);

Robert Ellis, London, GB;

Barrett Fox, Berkeley, CA (US);

Assignee:

Facebook Technologies, LLC, Menlo Park, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G09G 5/377 (2006.01); G06F 3/01 (2006.01); G06T 19/00 (2011.01);
U.S. Cl.
CPC ...
G09G 5/377 (2013.01); G06F 3/011 (2013.01); G06F 3/017 (2013.01); G06T 19/006 (2013.01); G06T 2200/04 (2013.01); G06T 2200/24 (2013.01); G09G 2354/00 (2013.01);
Abstract

An artificial reality system is described that renders, presents, and controls user interface elements within an artificial reality environment, and performs actions in response to one or more detected gestures of the user. The artificial reality system includes an image capture device, a head-mounted display (HMD), a gesture detector, a user interface (UI) engine, and a rendering engine. The image capture device captures image data representative of a physical environment. The HMD outputs artificial reality content. The gesture detector identifies, from the image data, a gesture including a configuration of a hand that is substantially stationary for at least a threshold period of time and positioned such that an index finger and a thumb of the hand form approximately a right angle. The UI engine generates a UI element in response to the identified gesture. The rendering engine renders the UI element as an overlay to the artificial reality content.


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