The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 25, 2021

Filed:

Jan. 26, 2018
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventors:

Darren Alexander Bennett, Vancouver, CA;

David J. W. Seymour, Burnaby, CA;

Charla M. Pereira, Vancouver, CA;

Enrico William Guld, Vancouver, CA;

Kin Hang Chu, Burnaby, CA;

Jonathon Burnham Cobb, Vancouver, CA;

Dean Alan Wadsworth, North Vancouver, CA;

Weihua Huang, Vancouver, CA;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/00 (2011.01); B25J 9/16 (2006.01); G06T 19/20 (2011.01); G06F 3/01 (2006.01); G05B 19/409 (2006.01); G06T 13/20 (2011.01);
U.S. Cl.
CPC ...
B25J 9/1694 (2013.01); B25J 9/161 (2013.01); G05B 19/409 (2013.01); G06F 3/011 (2013.01); G06F 3/017 (2013.01); G06T 13/20 (2013.01); G06T 19/003 (2013.01); G06T 19/006 (2013.01); G06T 19/20 (2013.01); G05B 2219/39451 (2013.01); G06T 2219/2016 (2013.01); G06T 2219/2024 (2013.01);
Abstract

Various methods and systems are provided for puppeteering in augmented reality. Generally, an augmented or virtual reality device for each user generates a virtual 3D environment comprising a virtual representation of a physical room and a 3D asset. An author can record a 3D path for a puppeteering animation of the 3D asset using a 3D interface. At the same time, a coordinated rendering of a corresponding 3D image moving along the 3D path is updated among author devices substantially in real-time. Distinct states of the 3D asset can be assigned to different portions of the 3D path, and authors can set behavior parameters to assign template behaviors such as obstacle avoidance, particle effects, path visualizations and physical effects. The behavior parameters are distributed among presenter and audience devices, and a coordinated rendering of an animation of the 3D image corresponding to the puppeteering animation is triggered.


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