The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 20, 2021

Filed:

Jun. 07, 2019
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Dmitry Duka, Zhukovsky, RU;

Rev Lebaredian, Los Gatos, CA (US);

Jonathan Small, Charlottesville, VA (US);

Ivan Shutov, Zalegosch, RU;

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/20 (2006.01); G06T 15/50 (2011.01); A63F 13/525 (2014.01); G06T 15/20 (2011.01);
U.S. Cl.
CPC ...
G06T 17/20 (2013.01); A63F 13/525 (2014.09); G06T 15/20 (2013.01); G06T 15/50 (2013.01); G06T 2200/24 (2013.01); G06T 2210/56 (2013.01);
Abstract

Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.


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