The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 16, 2021

Filed:

Nov. 09, 2017
Applicant:

Accenture Global Solutions Limited, Dublin, IE;

Inventors:

Prakash Ghatage, Bangalore, IN;

Nirav Sampat, Mumbai, IN;

Kumar Viswanathan, Bangalore, IN;

Vinu Varghese, Bangalore, IN;

Santhosh Kumar Rajavelu Balachandar, Bangalore, IN;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G09B 9/00 (2006.01); G09B 5/12 (2006.01); G09B 7/02 (2006.01); G09B 5/06 (2006.01); G06F 40/30 (2020.01); G06F 40/58 (2020.01);
U.S. Cl.
CPC ...
G09B 5/125 (2013.01); G06F 40/30 (2020.01); G06F 40/58 (2020.01); G09B 5/065 (2013.01); G09B 7/02 (2013.01); G09B 9/00 (2013.01);
Abstract

A device may receive, from a user device, a request to access a virtual reality (VR) learning environment that includes an identifier associated with a program that supports the VR learning environment. The device may identify a set of objects to use within the VR learning environment by searching a data structure using the identifier associated with the program that supports the VR learning environment. The device may provide the VR learning environment to the user device. The device may receive, from the user device, information associated with interactions within the VR learning environment. The device may identify one or more additional objects to use within the VR learning environment by using one or more natural language processing techniques to analyze the information associated with the interactions within the VR learning environment. The device may provide the one or more additional objects to the user device.


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