The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 09, 2021

Filed:

Jul. 02, 2019
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Caedmon Somers, Delta, CA;

Jason Rupert, Port Coquitlam, CA;

Igor Borovikov, Foster City, CA (US);

Ahmad Beirami, Redwood City, CA (US);

Yunqi Zhao, Sunnyvale, CA (US);

Mohsen Sardari, Redwood City, CA (US);

Harold Henry Chaput, Belmont, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/67 (2014.01); A63F 13/56 (2014.01); G06N 20/00 (2019.01);
U.S. Cl.
CPC ...
A63F 13/67 (2014.09); A63F 13/56 (2014.09); G06N 20/00 (2019.01); A63F 2300/6027 (2013.01); A63F 2300/64 (2013.01);
Abstract

Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.


Find Patent Forward Citations

Loading…