The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 02, 2021

Filed:

Jul. 25, 2018
Applicant:

Baobab Studios Inc., Redwood City, CA (US);

Inventors:

Nathaniel Christopher Dirksen, Redwood City, CA (US);

Michael Scott Hutchinson, San Carlos, CA (US);

Eric Richard Darnell, Campbell, CA (US);

Lawrence David Cutler, San Francisco, CA (US);

Daniel Tomas Steamer, Menlo Park, CA (US);

Apostolos Lerios, Austin, TX (US);

Assignee:

Baobab Studios Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 13/40 (2011.01); G06F 17/16 (2006.01); G06T 17/20 (2006.01); H04N 19/463 (2014.01); G06T 19/20 (2011.01); G06T 13/20 (2011.01); G06T 17/05 (2011.01); G06T 19/00 (2011.01); G06T 15/04 (2011.01); H04L 29/06 (2006.01); H04N 19/124 (2014.01); H04N 19/46 (2014.01); G06K 9/62 (2006.01); G06T 9/00 (2006.01); G10L 19/038 (2013.01); G10L 19/00 (2013.01);
U.S. Cl.
CPC ...
G06T 13/40 (2013.01); G06F 17/16 (2013.01); G06K 9/6223 (2013.01); G06K 9/6247 (2013.01); G06T 9/001 (2013.01); G06T 13/20 (2013.01); G06T 15/04 (2013.01); G06T 17/05 (2013.01); G06T 17/20 (2013.01); G06T 19/003 (2013.01); G06T 19/006 (2013.01); G06T 19/20 (2013.01); G10L 19/038 (2013.01); H04L 65/4053 (2013.01); H04N 19/124 (2014.11); H04N 19/46 (2014.11); H04N 19/463 (2014.11); G06T 2210/12 (2013.01); G06T 2219/2021 (2013.01); G10L 19/00 (2013.01);
Abstract

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.


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