The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 16, 2021

Filed:

Feb. 08, 2019
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Han Liu, San Francisco, CA (US);

Yiwei Zhao, Sunnyvale, CA (US);

Mathieu Guindon, Montreal, CA;

Mohsen Sardari, Redwood City, CA (US);

Harold Henry Chaput, Belmont, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Kenneth Alan Moss, Redwood City, CA (US);

Assignee:

Electronics Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/05 (2011.01); A63F 13/63 (2014.01); A63F 13/85 (2014.01); G06N 3/08 (2006.01); G06T 19/20 (2011.01);
U.S. Cl.
CPC ...
G06T 17/05 (2013.01); A63F 13/63 (2014.09); A63F 13/85 (2014.09); G06N 3/084 (2013.01); G06T 19/20 (2013.01); A63F 2300/6018 (2013.01);
Abstract

Embodiments of the systems and methods described herein provide game terrain generation system that can generate height field data from a sketch of graphical inputs from a user via a graphical user interface. The game terrain generation system can use a model, such as a trained neural network, to apply macro and micro topological features on top of the height field data to generate game terrain data. The game terrain generation system can identify boundaries between different styles of terrain and generate transitions between the styles to create a more realistic terrain boundary.


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