The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 02, 2021

Filed:

Aug. 18, 2017
Applicant:

Amazon Technologies, Inc., Reno, NV (US);

Inventors:

Jeremy Hardiman, Kenmore, WA (US);

Christian R. Lange, Snohomish, WA (US);

Luis René Sempé Sosa, Irvine, CA (US);

Adam Smith, Seattle, WA (US);

Joseph Francis Stankowicz, Seattle, WA (US);

Assignee:

Amazon Technologies, Inc., Seattle, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/00 (2006.01); G06T 19/00 (2011.01); G06T 17/10 (2006.01); G06T 13/40 (2011.01); A63F 13/52 (2014.01); G06F 8/34 (2018.01); G06F 8/60 (2018.01); G06T 19/20 (2011.01);
U.S. Cl.
CPC ...
G06T 17/005 (2013.01); A63F 13/52 (2014.09); G06T 13/40 (2013.01); G06T 17/10 (2013.01); G06F 8/34 (2013.01); G06F 8/60 (2013.01); G06T 19/20 (2013.01); G06T 2210/12 (2013.01); G06T 2210/61 (2013.01);
Abstract

Multi-dimensional models are supported for game creation via two-dimensional (2D) visual scripting systems. Visual scripting can utilize 2D nodes on a grid, where the nodes can interact through the use of input and output ports, and can be wired together to create gameplay behavior. A 2D rendering of a three-dimensional (3D) object (e.g., a mesh) can be added to the node grid for a gaming application. A scripting interface allows rules and ports to be created for specific aspects of the mesh, such as may relate to features, skeletons, or bounding boxes. Multiple scripting nodes can be associated with the same mesh such that the mesh is not duplicated in the visual scripting view port. The functionality for the 3D object can then be incorporated into the game based at least in part upon the associated nodes without manual coding or compilation.


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