The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 26, 2021

Filed:

Feb. 19, 2019
Applicants:

Sony Interactive Entertainment Inc., Tokyo, JP;

Sony Interactive Entertainment Europe Limited, London, GB;

Inventors:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/5258 (2014.01); A63F 13/86 (2014.01); G06K 9/00 (2006.01); G11B 20/10 (2006.01); A63F 13/497 (2014.01); A63F 13/525 (2014.01); G06T 7/543 (2017.01); G06T 7/73 (2017.01); A63F 13/5378 (2014.01);
U.S. Cl.
CPC ...
A63F 13/5258 (2014.09); A63F 13/497 (2014.09); A63F 13/525 (2014.09); A63F 13/5378 (2014.09); A63F 13/86 (2014.09); G06K 9/00718 (2013.01); G06K 9/00744 (2013.01); G06T 7/543 (2017.01); G06T 7/75 (2017.01); G11B 20/10527 (2013.01); A63F 2300/203 (2013.01); G06K 2009/00738 (2013.01); G11B 2020/1062 (2013.01); G11B 2020/10592 (2013.01);
Abstract

Methods and apparatus provide for: recording a first sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, generating a second sequence of video images encoding the depth buffer value sequence, and associating the in-game virtual camera position sequence, with at least one of the first and second sequence of video images. Methods and apparatus also provide for: obtaining a first video recording of a videogame playing session comprising a sequence of video images, obtaining a second video recording generated by encoding a depth buffer value sequence, obtaining data indicative of an in-game virtual camera position sequence that is associated with at least one of the obtained video recordings, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within a current video image of the first video recording corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and decoded depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.


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