The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 29, 2020

Filed:

Jan. 26, 2018
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Ziyad Hakura, San Jose, CA (US);

Yury Uralsky, San Jose, CA (US);

Christoph Kubisch, Aachen, DE;

Pierre Boudier, Los Gatos, CA (US);

Henry Moreton, Woodside, CA (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 17/20 (2006.01); G06F 9/48 (2006.01); G06T 17/10 (2006.01); G06T 15/80 (2011.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06F 9/4881 (2013.01); G06T 15/80 (2013.01); G06T 17/10 (2013.01); G06T 17/20 (2013.01);
Abstract

In various embodiments, a deduplication application pre-processes index buffers for a graphics processing pipeline that generates rendered images via a shading program. In operation, the deduplication application causes execution threads to identify a set of unique vertices specified in an index buffer based on an instruction. The deduplication application then generates a vertex buffer and an indirect index buffer based on the set of unique vertices. The vertex buffer and the indirect index buffer are associated with a portion of an input mesh. The graphics processing pipeline then renders a first frame and a second frame based on the vertex buffer, the indirect index buffer, and the shading program. Advantageously, the graphics processing pipeline may re-use the vertex buffer and indirect index buffer until the topology of the input mesh changes.


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