The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 24, 2020

Filed:

Mar. 04, 2019
Applicant:

Adobe Inc., San Jose, CA (US);

Inventors:

Daniel M. Kaufman, Seattle, WA (US);

Jovan Popovic, Seattle, WA (US);

Yunfei Bai, Sunnyvale, CA (US);

Assignee:

Adobe Inc., San Jose, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/80 (2011.01); G06F 3/048 (2013.01); G06F 3/0484 (2013.01); A63B 22/06 (2006.01); A63B 21/00 (2006.01); G06F 3/0481 (2013.01);
U.S. Cl.
CPC ...
G06T 13/80 (2013.01); G06F 3/04845 (2013.01); G06F 3/04847 (2013.01); A63B 21/00061 (2013.01); A63B 22/0694 (2013.01); G06F 3/04815 (2013.01);
Abstract

In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence. The animation simulator projects a simulation of the animation object utilizing a projected dynamics algorithm that applies physics to simulate the set of object regions of the animation object in the animation sequence, the simulation including simulating the object region associated with the particular handle based on the timing and the animation constraint.


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