The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 17, 2020

Filed:

Nov. 12, 2019
Applicant:

Akili Interactive Labs, Inc., Boston, MA (US);

Inventors:

Jason Johnson, Novato, CA (US);

Jason Trees, Dedham, MA (US);

Elena Cañadas Espinosa, Dorchester, MA (US);

Assignee:

Akili Interactive Labs, Inc., Boston, MA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06K 9/00 (2006.01); A61B 5/16 (2006.01); G06K 9/66 (2006.01); G06Q 30/02 (2012.01); G16H 50/20 (2018.01);
U.S. Cl.
CPC ...
G06K 9/00315 (2013.01); A61B 5/163 (2017.08); A61B 5/165 (2013.01); G06K 9/66 (2013.01); G06Q 30/02 (2013.01); G16H 50/20 (2018.01);
Abstract

Embodiments of the present disclosure provide a system and method for using facial recognition and mimicry workflows to train cognitive and emotional empathy. The system and methods comprise the use of physiological measurements (e.g., EEG, etc.) in combinations with facial recognition to detect user affect and modify one or more cognitive screening instruments to further promote a user affect. One or more specific emotions associated with one or more specific negative cognitive bias are targeted to influence affect. One or more specific psychopathology may be treated using an emotional recognition training component within a computerized cognitive-bias modification regimen. The regimen may comprise the identification, targeting, and modification of emotions and may utilize one or more facial inputs, cognitive tasks, facial recognition and facial mimicry protocols to adaptively modify one or more attributes of one or more computerized stimuli or interactions within a computerized platform or platform-product.


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