The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 17, 2020

Filed:

Dec. 27, 2018
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Chinmay Mukund Sumant, Sunnyvale, CA (US);

Nitish Victor, Rochester, NY (US);

Tushar Agarwal, San Carlos, CA (US);

Preethi Ganeshan, San Carlos, CA (US);

Sundeep Narravula, Saratoga, CA (US);

Yu Jin, Fremont, CA (US);

John Kolen, Foster City, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/67 (2014.01); A63F 13/215 (2014.01); A63F 13/212 (2014.01); G06K 9/00 (2006.01); G10L 15/26 (2006.01); G10L 15/18 (2013.01); G10L 25/63 (2013.01); G06N 20/00 (2019.01);
U.S. Cl.
CPC ...
A63F 13/67 (2014.09); A63F 13/212 (2014.09); A63F 13/215 (2014.09); G06K 9/00335 (2013.01); G06N 20/00 (2019.01); G10L 15/1815 (2013.01); G10L 15/265 (2013.01); G10L 25/63 (2013.01);
Abstract

Systems presented herein may automatically and dynamically modify a video game being played by a user based at least in part on a determined or predicted emotional state of a user. Using one or more machine learning algorithms, a parameter function can be generated that uses sensory and/or biometric data obtained by monitoring a user playing a video game. Based on the sensory and/or biometric data, an emotional state of the user can be predicted. For example, it can be determined whether a user is likely to be bored, happy, or frightened while playing the video game. Based at least in part on the determination of the user's emotional state, the video game can be modified to improve positive feelings and reduce negative feelings occurring in response to the video game.


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