The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 27, 2020

Filed:

Jul. 25, 2018
Applicant:

Baobab Studios Inc., Redwood City, CA (US);

Inventor:

Michael Scott Hutchinson, San Carlos, CA (US);

Assignee:

Baobab Studios Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/40 (2011.01); G06F 17/16 (2006.01); G06T 17/20 (2006.01); H04N 19/463 (2014.01); G06T 19/20 (2011.01); G06T 13/20 (2011.01); G06T 17/05 (2011.01); G06T 19/00 (2011.01); G06T 15/04 (2011.01); H04L 29/06 (2006.01); H04N 19/124 (2014.01); H04N 19/46 (2014.01); G06K 9/62 (2006.01); G06T 9/00 (2006.01); G10L 19/038 (2013.01); G10L 19/00 (2013.01);
U.S. Cl.
CPC ...
G06T 13/40 (2013.01); G06F 17/16 (2013.01); G06K 9/6223 (2013.01); G06K 9/6247 (2013.01); G06T 9/001 (2013.01); G06T 13/20 (2013.01); G06T 15/04 (2013.01); G06T 17/05 (2013.01); G06T 17/20 (2013.01); G06T 19/003 (2013.01); G06T 19/006 (2013.01); G06T 19/20 (2013.01); G10L 19/038 (2013.01); H04L 65/4053 (2013.01); H04N 19/124 (2014.11); H04N 19/46 (2014.11); H04N 19/463 (2014.11); G06T 2210/12 (2013.01); G06T 2219/2021 (2013.01); G10L 19/00 (2013.01);
Abstract

Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.


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