The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 06, 2020

Filed:

Apr. 18, 2019
Applicant:

Suntracker Technologies Ltd., Victoria, CA;

Inventors:

Ian Ashdown, West Vancouver, CA;

Wallace Jay Scott, Victoria, CA;

Assignee:

Other;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/50 (2011.01); G06T 15/00 (2011.01); G06T 15/04 (2011.01); G06T 15/80 (2011.01); G06F 17/11 (2006.01); G06F 17/50 (2006.01); H05B 37/02 (2006.01); F24F 11/47 (2018.01); F24F 11/30 (2018.01); G06T 15/55 (2011.01); G05B 15/02 (2006.01); H05B 47/11 (2020.01); H05B 47/16 (2020.01); H05B 47/105 (2020.01); G06F 30/13 (2020.01); G06F 30/20 (2020.01); G06F 30/23 (2020.01); G06F 30/3323 (2020.01); G05B 19/042 (2006.01); F24F 120/10 (2018.01); F24F 130/20 (2018.01);
U.S. Cl.
CPC ...
G06T 15/506 (2013.01); G05B 15/02 (2013.01); G05B 19/042 (2013.01); G06F 17/11 (2013.01); G06F 30/13 (2020.01); G06F 30/20 (2020.01); G06F 30/23 (2020.01); G06F 30/3323 (2020.01); G06T 15/005 (2013.01); G06T 15/04 (2013.01); G06T 15/55 (2013.01); G06T 15/80 (2013.01); H05B 47/105 (2020.01); H05B 47/11 (2020.01); H05B 47/16 (2020.01); F24F 11/30 (2018.01); F24F 11/47 (2018.01); F24F 2120/10 (2018.01); F24F 2130/20 (2018.01); F24S 2201/00 (2018.05); G05B 2219/2642 (2013.01); G06T 2215/16 (2013.01); Y02B 20/40 (2013.01);
Abstract

Sustainable building lighting and energy modelling and control, and the associated computer graphics, including real-time dynamic lighting simulation, are concerned with: an optimized method for radiance modelling, including its application to predictive daylight harvesting; and the real-time simulation of physically-based electric lighting and daylighting for architectural, horticultural, and theatrical lighting systems visualization. In order to display and analyze in real time a photometrically accurate representation of an environment, thousands of lighting channels may have their intensity settings continually varied such that a user may interactively view the three-dimensional environment without the need for ongoing global illumination calculations. This can be accomplished utilizing texture maps as a multiplicity of canonical radiosity solutions, each representing a lighting channel for dynamic lighting simulation, and storing the solutions in the texture memory of a graphics processing unit.


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