The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 06, 2020

Filed:

Oct. 30, 2019
Applicant:

Nex Team Inc., San Jose, CA (US);

Inventors:

Keng Fai Lee, Cupertino, CA (US);

Man Hon Chan, Hong Kong, HK;

Wing Hung Chan, Hong Kong, HK;

On Loy Sung, Hong Kong, HK;

Assignee:

NEX Team Inc., San Jose, CA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63B 24/00 (2006.01); G06T 7/73 (2017.01); G06T 7/80 (2017.01); G06T 7/62 (2017.01); G06T 7/50 (2017.01);
U.S. Cl.
CPC ...
G06T 7/73 (2017.01); G06T 7/50 (2017.01); G06T 7/62 (2017.01); G06T 7/80 (2017.01); G06T 2207/10016 (2013.01); G06T 2207/30196 (2013.01); G06T 2207/30221 (2013.01); G06T 2207/30244 (2013.01);
Abstract

Methods and systems for detecting a player in a gaming environment using a mobile device are disclosed. The methods and systems perform the steps of receiving calibration data from a camera of a user device, the calibration data comprising a first reference point associated with the gaming environment, a second reference point associated with the gaming environment, and sensor data associated with the user device; computing a camera projection based on the first reference point, the second reference point, and the sensor data obtained from the user device; receiving an input video of the gaming environment, wherein the input video is captured using the camera, and wherein frames of the input video comprise at least one player in the gaming environment; identifying an image location of the player by performing a computer vision algorithm on the input video; and determining a real-world location of the player based on the image location and the camera projection.


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