The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 29, 2020

Filed:

May. 26, 2017
Applicant:

Chill Gaming Pty Ltd, Southbank VIC, AU;

Inventors:

Peter James Herring, Box Hill South, AU;

Joseph Ronald Crepaldi, Potts Point, AU;

Andrew Wyer, Glen Iris, AU;

Daryl Bridges, Selby, AU;

Daryl Leigh Bruce, Croydon South, AU;

Assignee:

Other;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G07F 17/32 (2006.01); A63F 13/45 (2014.01); A63F 13/2145 (2014.01); A63F 13/25 (2014.01); A63F 13/35 (2014.01); A63F 13/40 (2014.01); A63F 13/52 (2014.01); A63F 13/20 (2014.01); A63F 13/79 (2014.01); G07F 17/34 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3267 (2013.01); A63F 13/20 (2014.09); A63F 13/2145 (2014.09); A63F 13/25 (2014.09); A63F 13/35 (2014.09); A63F 13/40 (2014.09); A63F 13/45 (2014.09); A63F 13/52 (2014.09); A63F 13/79 (2014.09); G07F 17/3209 (2013.01); G07F 17/3213 (2013.01); G07F 17/3225 (2013.01); G07F 17/3246 (2013.01); G07F 17/3248 (2013.01); G07F 17/3258 (2013.01); G07F 17/3269 (2013.01); G07F 17/3288 (2013.01); G07F 17/3295 (2013.01); G07F 17/34 (2013.01);
Abstract

Described embodiments generally relate to a computing system including a virtual environment hosting a player avatar comprising: a display; a memory storing a set of activity instructions; at least one input mechanism configured to receive user input from a player. The controller is configured to access and execute the instructions stored in the memory to: generate a virtual environment; present a player avatar on the within the virtual environment; present at least one skill activity on the display; enable a player to control the player avatar to perform the game of skill activity in association with the virtual environment by operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the skill activity and the set of activity instructions; and based on the skill score, determine whether to electronically allocate a virtual good for use in association with the player avatar.


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