The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 22, 2020

Filed:

Nov. 29, 2018
Applicant:

Tencent Technology (Shenzhen) Company Limited, Shenzhen, CN;

Inventors:

Jiachun Du, Shenzhen, CN;

Dafu Deng, Shenzhen, CN;

Jun Yin, Shenzhen, CN;

Xu Cheng, Shenzhen, CN;

Le Wan, Shenzhen, CN;

Yingjie Li, Shenzhen, CN;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/57 (2014.01); A63F 13/58 (2014.01); G06F 17/18 (2006.01); A63F 13/822 (2014.01); A63F 13/56 (2014.01);
U.S. Cl.
CPC ...
A63F 13/57 (2014.09); A63F 13/56 (2014.09); A63F 13/58 (2014.09); A63F 13/822 (2014.09); G06F 17/18 (2013.01); A63F 2300/60 (2013.01); A63F 2300/65 (2013.01); A63F 2300/807 (2013.01);
Abstract

Embodiments of the present disclosure disclose a method and a device for predicting character behaviors of a non-player character in a game. The method includes receiving status data of a current game sent by a game client, the status data being used to indicate current status of a plurality of characters in the current game; obtaining a behavior order sequence related to the current game from a pre-established behavior order library based on the current status, wherein the behavior order sequence indicates a behavior execution order of the plurality of characters including both player characters and non-player characters; performing simulation on the plurality of characters by using a behavior prediction model in sequence according to the behavior execution order to obtain a simulation result; updating the behavior prediction model according to the simulation result to obtained an updated behavior prediction model; using the updated behavior prediction model to generate behavior information, the behavior information being used to indicate next behaviors of one or more of non-player characters among the plurality of characters; and sending the behavior information to the game client to control the behavior of the one or more non-player characters.


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