The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 04, 2020

Filed:

Jun. 30, 2008
Applicants:

Eric P. Filer, Renton, WA (US);

Loren Douglas Reas, Kent, WA (US);

Vasco Rubio, Edmonds, WA (US);

Dennis W. Tom, Redmond, WA (US);

Inventors:

Eric P. Filer, Renton, WA (US);

Loren Douglas Reas, Kent, WA (US);

Vasco Rubio, Edmonds, WA (US);

Dennis W. Tom, Redmond, WA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/22 (2014.01); G06F 3/038 (2013.01); A63F 13/213 (2014.01); A63F 13/235 (2014.01); A63F 13/211 (2014.01); A63F 13/30 (2014.01); A63F 13/40 (2014.01); A63F 13/20 (2014.01);
U.S. Cl.
CPC ...
A63F 13/22 (2014.09); G06F 3/038 (2013.01); A63F 13/211 (2014.09); A63F 13/213 (2014.09); A63F 13/235 (2014.09); A63F 2300/105 (2013.01); A63F 2300/1018 (2013.01); A63F 2300/1031 (2013.01); A63F 2300/407 (2013.01); A63F 2300/535 (2013.01);
Abstract

Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.


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