The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 30, 2020

Filed:

Oct. 31, 2016
Applicant:

Advanced Micro Devices, Inc., Sunnyvale, CA (US);

Inventors:

Graham Sellers, Orlando, FL (US);

Eric Zolnowski, Orlando, FL (US);

Pierre Boudier, Los Gatos, CA (US);

Juraj Obert, Orlando, FL (US);

Assignee:

Advanced Micro Devices, Inc., Sunnyvale, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 1/00 (2006.01); G06T 1/20 (2006.01); G06T 1/60 (2006.01); G06T 11/40 (2006.01); G06T 15/80 (2011.01); G06T 17/20 (2006.01); G06T 19/20 (2011.01); G06T 15/04 (2011.01); G06T 15/30 (2011.01); G06T 15/40 (2011.01); G06T 15/50 (2011.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06T 1/00 (2013.01); G06T 1/20 (2013.01); G06T 1/60 (2013.01); G06T 11/40 (2013.01); G06T 15/80 (2013.01); G06T 17/20 (2013.01); G06T 19/20 (2013.01); G06T 15/04 (2013.01); G06T 15/30 (2013.01); G06T 15/40 (2013.01); G06T 15/503 (2013.01);
Abstract

Methods for enabling graphics features in processors are described herein. Methods are provided to enable trinary built-in functions in the shader, allow separation of the graphics processor's address space from the requirement that all textures must be physically backed, enable use of a sparse buffer allocated in virtual memory, allow a reference value used for stencil test to be generated and exported from a fragment shader, provide support for use specific operations in the stencil buffers, allow capture of multiple transform feedback streams, allow any combination of streams for rasterization, allow a same set of primitives to be used with multiple transform feedback streams as with a single stream, allow rendering to be directed to layered framebuffer attachments with only a vertex and fragment shader present, and allow geometry to be directed to one of an array of several independent viewport rectangles without a geometry shader.


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