The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 30, 2020

Filed:

Aug. 31, 2015
Applicant:

Bright Cloud International Corporation, Highland Park, NJ (US);

Inventors:

Grigore C. Burdea, Highland Park, NJ (US);

Gregory P. House, Doylestown, PA (US);

Assignee:

Bright Cloud International Corporation, Highland Park, NJ (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/218 (2014.01); A61B 5/00 (2006.01); G09B 5/00 (2006.01); A63F 13/44 (2014.01); A63F 13/67 (2014.01); G06F 19/00 (2018.01); A63F 13/20 (2014.01); A63F 13/211 (2014.01);
U.S. Cl.
CPC ...
A61B 5/4088 (2013.01); A63F 13/06 (2013.01); A63F 13/211 (2014.09); A63F 13/44 (2014.09); A63F 13/67 (2014.09); G06F 19/3481 (2013.01); G09B 5/00 (2013.01);
Abstract

The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreener™ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|<0.01). Despite the small sample size (n=11), results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment. This may be an alternative to conventional standardized scoring for Mild Cognitive Impairment and Dementia, especially for patients with hearing and speech deficits.


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