The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 02, 2020

Filed:

Feb. 26, 2018
Applicant:

Sony Interactive Entertainment America Llc, San Mateo, CA (US);

Inventors:

Mohammed Khan, San Mateo, CA (US);

Matt DeVico, San Mateo, CA (US);

Shawn He, San Mateo, CA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/655 (2014.01); A63F 13/5255 (2014.01); A63F 13/25 (2014.01); A63F 13/803 (2014.01); A63F 13/86 (2014.01); A63F 13/795 (2014.01); A63F 13/355 (2014.01); A63F 13/212 (2014.01); A63F 13/211 (2014.01); A63F 13/213 (2014.01); A63F 13/26 (2014.01); A63F 13/352 (2014.01); A63F 13/812 (2014.01);
U.S. Cl.
CPC ...
A63F 13/655 (2014.09); A63F 13/211 (2014.09); A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/25 (2014.09); A63F 13/26 (2014.09); A63F 13/352 (2014.09); A63F 13/355 (2014.09); A63F 13/5255 (2014.09); A63F 13/795 (2014.09); A63F 13/803 (2014.09); A63F 13/812 (2014.09); A63F 13/86 (2014.09); A63F 2300/5553 (2013.01); A63F 2300/8082 (2013.01);
Abstract

Methods and systems are provided for augmenting a video game with an avatar of a real world person. A method provides for executing a video game being played by a user via a head mounted display (HMD). The method includes operations for identifying a generic spectator within the video game and determining virtual coordinates associated with the generic spectator. The method also provides receiving data associated with an avatar of a real world person that is usable to display the avatar within the video game in three-dimensional (3D) form. The method provides removing the generic spectator from view within the video game and inserting the avatar into the video game at the virtual coordinates associated with the generic spectator. The method further provides rendering a virtual reality (VR) presentation of the video game for the user having a view of the avatar and sending the VR presentation to an HMD of the user for display.


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