The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 05, 2020

Filed:

Nov. 05, 2018
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Roy Harvey, Maitland, FL (US);

Robert Lee Hyder, Lake Mary, FL (US);

Mathew Daniel White, Deltona, FL (US);

Jacob Landis Cossairt, Oviedo, FL (US);

Assignee:

ELECTRONIC ARTS INC., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/798 (2014.01); A63F 13/67 (2014.01); A63F 13/816 (2014.01); A63F 13/822 (2014.01); A63F 13/837 (2014.01);
U.S. Cl.
CPC ...
A63F 13/798 (2014.09); A63F 13/67 (2014.09); A63F 13/816 (2014.09); A63F 13/822 (2014.09); A63F 13/837 (2014.09);
Abstract

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) 'crowd-sourced' based on game strategies used by online-connected video game sessions.


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