The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 21, 2020

Filed:

Apr. 23, 2019
Applicant:

Purdue Research Foundation, West Lafayette, IN (US);

Inventors:

Yu Charlie Hu, West Lafayette, IN (US);

Ning Ding, Santa Clara, CA (US);

Assignee:

Purdue Research Foundation, West Lafayette, IN (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 1/20 (2006.01); G06F 1/3206 (2019.01); G06F 11/30 (2006.01); G06F 11/36 (2006.01); G06F 9/451 (2018.01); G06F 1/28 (2006.01);
U.S. Cl.
CPC ...
G06T 1/20 (2013.01); G06F 1/28 (2013.01); G06F 9/451 (2018.02); G06F 11/3024 (2013.01); G06F 11/3058 (2013.01); G06T 2200/24 (2013.01);
Abstract

A method for profiling energy usage in graphics user interface (UI) update in handheld mobile devices is disclosed. The method includes mapping the pixel changes of each frame to a responsible UI update, identifying method invocations at all layers of the UI rendering stack, tracking asynchronous dependence across all layers of the UI rendering stack corresponding to each UI update by assigning a unique frame identification (ID) per frame refresh to track asynchronous dependence between UI updates and corresponding callbacks across all layers of the UI rendering stack, tracking information flow across a corresponding graphics processing unit (GPU) by using an OpenGL record-and-replay method, reconstructing the frames by replaying the OpenGL calls on the GPU during post processing, comparing frames to account for pixel changes, and tracking and attributing the energy usage during UI operations to individual UI updates.


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