The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 21, 2020

Filed:

Aug. 01, 2016
Applicant:

Signify Holding B.v., Eindhoven, NL;

Inventors:

Jacobus Dingenis Machiel Van Boven, Eindhoven, NL;

Remco Magielse, Tilburg, NL;

Dzmitry Viktorovich Aliakseyeu, Eindhoven, NL;

Jonathan David Mason, Waalre, NL;

Sanae Chraibi, Eindhoven, NL;

Assignee:

SIGNIFY HOLDING B.V., Eindhoven, NL;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/28 (2014.01); A63F 13/497 (2014.01); H05B 37/02 (2006.01); A63F 13/40 (2014.01); A63F 13/5252 (2014.01);
U.S. Cl.
CPC ...
A63F 13/28 (2014.09); A63F 13/40 (2014.09); A63F 13/497 (2014.09); H05B 37/029 (2013.01); H05B 37/0245 (2013.01); A63F 13/5252 (2014.09);
Abstract

A lighting controller for controlling illumination emitted by one or more luminaires to accompany a video game. When a first event occurs during gameplay, the controller receives an indication of an identified type of the first event from amongst a set of predefined event types, and based on this controls the illumination to produce a first lighting effect to accompany the first event during the gameplay phase. When a second event of the same type occurs in a non-gameplay phase of the video game, the controller receives an indication of this also. Based on identifying that the events are the same type, but that the video game is in the non-gameplay phase rather than the gameplay phase, the controller controls the illumination to produce a second lighting effect to accompany the occurrence of the second event during the non-gameplay phase, this effect being visibly distinct from the first lighting effect.


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