The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 17, 2020

Filed:

Nov. 17, 2017
Applicant:

Ati Technologies Ulc, Markham, CA;

Inventors:

Gabor Sines, Toronto, CA;

Kyle Plumadore, Toronto, CA;

Yang Liu, Toronto, CA;

Ihab Amer, Stouffville, CA;

Boris Ivanovic, Richmond Hill, CA;

Assignee:

ATI Technologies ULC, Markham, CA;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/00 (2014.01); H04N 1/60 (2006.01); H04N 19/42 (2014.01); A63F 13/5258 (2014.01); G06T 1/20 (2006.01); G06T 9/00 (2006.01); A63F 13/32 (2014.01); A63F 13/33 (2014.01); A63F 13/335 (2014.01); A63F 13/35 (2014.01);
U.S. Cl.
CPC ...
H04N 1/6008 (2013.01); A63F 13/5258 (2014.09); G06T 1/20 (2013.01); G06T 9/00 (2013.01); H04N 1/6005 (2013.01); H04N 19/42 (2014.11); A63F 13/32 (2014.09); A63F 13/33 (2014.09); A63F 13/335 (2014.09); A63F 13/35 (2014.09);
Abstract

Systems, apparatuses, and methods for rendering images directly to a video encoder are disclosed. A game engine includes an embedded rendering unit configured to render images in different color spaces depending on the mode. The rendering unit renders images for a first color space only to be driven directly to a display while operating in a first mode. The rendering unit renders images for a second color space only which are provided directly to a video encoder while operating in a second mode. In a third mode, the rendering unit renders images for both color spaces. In one embodiment, the first color space is RGB and the second color space is YUV. The game engine also generates a plurality of attributes associated with each rendered image and the video encoder encodes each rendered image into an encoded bitstream based on the attributes associated with the rendered image.


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