The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 04, 2020

Filed:

Jan. 04, 2017
Applicant:

Libra AT Home Ltd, Givat Shmuel, IL;

Inventors:

Dario Geisinger, Givat Shmuel, IL;

Saul Alberto, Jerusalem, IL;

Assignee:

LIBRA AT HOME LTD, Givat Shmuel, IL;

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A61B 3/02 (2006.01); A61H 5/00 (2006.01); G16H 50/20 (2018.01); A61B 3/00 (2006.01); A61B 3/113 (2006.01); A61B 3/14 (2006.01); A61B 5/00 (2006.01); A61M 21/02 (2006.01); G06F 3/01 (2006.01); G06T 11/60 (2006.01); A61M 21/00 (2006.01);
U.S. Cl.
CPC ...
A61H 5/00 (2013.01); A61B 3/0025 (2013.01); A61B 3/0041 (2013.01); A61B 3/113 (2013.01); A61B 3/14 (2013.01); A61B 5/6821 (2013.01); A61B 5/6898 (2013.01); A61M 21/02 (2013.01); G06F 3/012 (2013.01); G06F 3/013 (2013.01); G06T 11/60 (2013.01); G16H 50/20 (2018.01); A61H 2201/0157 (2013.01); A61H 2201/1604 (2013.01); A61H 2201/5007 (2013.01); A61M 2021/005 (2013.01);
Abstract

A method for treating vestibular impairment, comprising: (a) providing a virtual reality apparatus comprising: a headset; a smartphone having a computer processor, a camera, and a display screen; a case holding the smartphone attaching to the headset; a first optical arrangement, for focusing a field of view of the camera on the user's eye; a second optical arrangement for viewing the display screen; and an application and the processor adapted to display a stimulation exercise on the screen; wherein, the application records movements of the eye, during the exercise, using the camera; wherein the application determines user response competence to the exercise, based upon the movements; and accordingly modifies exercise degree of difficulty; (b) placing the headset on the user's head; (c) focusing the field of view onto the eye; (d) displaying the exercise; and (e) recording eye movements, using the camera.


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