The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 14, 2020

Filed:

Dec. 22, 2016
Applicants:

Advanced Micro Devices, Inc., Sunnyvale, CA (US);

Ati Technologies Ulc, Markham, CA;

Inventors:

Jimshed Mirza, Toronto, CA;

Christopher J. Brennan, Holden, MA (US);

Anthony Chan, Richmond Hill, CA;

Leon Lai, Richmond Hill, CA;

Assignees:

Advanced Micro Devices, Inc., Santa Clara, CA (US);

ATI Technologies ULC, Markham, CA;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/50 (2011.01); G06T 15/00 (2011.01); G06F 12/0875 (2016.01); G06T 15/04 (2011.01); G06T 15/80 (2011.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06F 12/0875 (2013.01); G06T 15/04 (2013.01); G06T 15/80 (2013.01); G06F 2212/1016 (2013.01); G06F 2212/302 (2013.01); G06F 2212/401 (2013.01);
Abstract

Systems, apparatuses, and methods for performing shader writes to compressed surfaces are disclosed. In one embodiment, a processor includes at least a memory and one or more shader units. In one embodiment, a shader unit of the processor is configured to receive a write request targeted to a compressed surface. The shader unit is configured to identify a first block of the compressed surface targeted by the write request. Responsive to determining the data of the write request targets less than the entirety of the first block, the first shader unit reads the first block from the cache and decompress the first block. Next, the first shader unit merges the data of the write request with the decompressed first block. Then, the shader unit compresses the merged data and writes the merged data to the cache.


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