The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 07, 2020

Filed:

May. 29, 2018
Applicant:

Vsports, Llc, Omaha, NE (US);

Inventors:

Thomas Kudirka, Omaha, NE (US);

Patrick J. Bennett, Omaha, NE (US);

Assignee:

vSports, LLC, Omaha, NE (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63B 71/06 (2006.01); A63B 69/00 (2006.01); G02B 27/00 (2006.01); G02B 27/01 (2006.01); G06K 9/00 (2006.01); G06T 19/00 (2011.01);
U.S. Cl.
CPC ...
A63B 71/0622 (2013.01); A63B 69/002 (2013.01); G02B 27/0093 (2013.01); G02B 27/0172 (2013.01); G06K 9/00342 (2013.01); G06T 19/006 (2013.01); A63B 2071/0636 (2013.01); A63B 2071/0641 (2013.01); A63B 2071/0666 (2013.01);
Abstract

A mixed-reality kick simulation system includes a ball-tracking sub-system configured to generate ball tracking data when the ball is kicked by a user, a near-eye display configured to display mixed-reality virtual objects displayed over physical objects within a user field of view, and a controller. The near-eye display may include a user input device and one or more sensors to determine the field of view of the user defining view vectors representing lines of sight of the. The controller may direct the near-eye display to display a mixed-reality environment including virtual objects within at least a portion of the user field of view, receive ball tracking data of a ball kicked by the user in real-time from the ball-tracking sub-system, and direct the near-eye display to display a virtual object representing a trajectory of the ball within the mixed-reality environment in real-time based on the ball-tracking data.


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