The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 26, 2019

Filed:

Jun. 05, 2018
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventor:

Xiaodong Mao, San Mateo, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/213 (2014.01); G06T 19/00 (2011.01); G02B 27/01 (2006.01); G06F 3/048 (2013.01); A63F 13/355 (2014.01); A63F 13/67 (2014.01); A63F 13/825 (2014.01); A63F 13/211 (2014.01); A63F 13/49 (2014.01); A63F 13/822 (2014.01); A63F 13/53 (2014.01);
U.S. Cl.
CPC ...
G06T 19/006 (2013.01); A63F 13/211 (2014.09); A63F 13/213 (2014.09); A63F 13/355 (2014.09); A63F 13/49 (2014.09); A63F 13/53 (2014.09); A63F 13/67 (2014.09); A63F 13/822 (2014.09); A63F 13/825 (2014.09); G02B 27/0172 (2013.01); G06F 3/048 (2013.01); G02B 2027/0178 (2013.01);
Abstract

Methods, systems, and computer programs are presented for managing the sensory stimulus generated by a head mounted display (HMD). One method includes an operation for identifying the game state of a game being executed for display on a head mounted display (HMD). Further, the method includes an operation for determining the game intensity value for the game state based on user intensity ratings obtained from user play of the game. The user intensity ratings represent the level of sensory stimulus presented to users during the user play of the game via the HMDs of the respective users. Further, the method includes an operation for presenting the game intensity value to the HMD for rendering during execution of the game.


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