The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 29, 2019

Filed:

Dec. 09, 2016
Applicant:

Blizzard Entertainment, Inc., Irvine, CA (US);

Inventors:

Keith Miron, Laguna Niguel, CA (US);

Geoff Goodman, Laguna Hilla, CA (US);

Assignee:

Blizzard Entertainment, Inc., Irvine, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2019.01); G06F 19/00 (2018.01); A63F 13/497 (2014.01); A63F 13/86 (2014.01); A63F 13/79 (2014.01); A63F 13/847 (2014.01); A63F 13/493 (2014.01); A63F 13/822 (2014.01); A63F 13/837 (2014.01); A63F 13/35 (2014.01); A63F 13/46 (2014.01);
U.S. Cl.
CPC ...
A63F 13/497 (2014.09); A63F 13/35 (2014.09); A63F 13/46 (2014.09); A63F 13/493 (2014.09); A63F 13/79 (2014.09); A63F 13/822 (2014.09); A63F 13/837 (2014.09); A63F 13/847 (2014.09); A63F 13/86 (2014.09);
Abstract

In an approach, a game server records events that occur within a match of a video game played using a plurality of game clients. After the match has concluded, the game server scores the events according to a plurality of criteria corresponding a plurality of play of the game categories. A sliding window is passed over the events in a number of increments. During each increment, the score for each event that falls within the sliding window is aggregated for each of the categories. The game server then selects a play of the game category and determines the top aggregated score for that category. Once determined, the game server sends one or more instructions to the game clients which causes the game clients to display a replay of the events that occurred during the time window increment corresponding to the top aggregated score for the selected category.


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