The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 01, 2019

Filed:

Jun. 10, 2015
Applicant:

Apple Inc., Cupertino, CA (US);

Inventors:

Curtis A. Vock, Boulder, CO (US);

Burl W. Amsbury, Boulder, CO (US);

Paul Jonjak, Lafayette, CO (US);

Adrian F. Larkin, Essex, GB;

Perry Youngs, Boulder, CO (US);

Assignee:

APPLE INC., Cupertino, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04W 4/02 (2018.01); G08B 5/36 (2006.01); A63F 13/798 (2014.01); A43B 3/00 (2006.01); A61B 5/00 (2006.01); A61B 5/11 (2006.01); A63B 24/00 (2006.01); G01C 21/16 (2006.01); G01G 19/44 (2006.01); G01G 23/00 (2006.01); G01G 23/37 (2006.01); G01P 1/12 (2006.01); G01P 3/50 (2006.01); G01P 15/08 (2006.01); G01P 15/18 (2013.01); G06Q 10/08 (2012.01); G07C 1/10 (2006.01); G07C 1/24 (2006.01); G08G 1/00 (2006.01); G08G 9/00 (2006.01); H04L 12/26 (2006.01); G01L 1/04 (2006.01); G01L 1/16 (2006.01); G01L 1/22 (2006.01); H05K 5/02 (2006.01); A61B 5/024 (2006.01); A61B 5/22 (2006.01); G01B 21/16 (2006.01); G01P 3/00 (2006.01); G01P 15/00 (2006.01); A61B 5/08 (2006.01); A61B 5/145 (2006.01); H04M 1/725 (2006.01); H04Q 9/00 (2006.01); G06F 11/30 (2006.01); H04W 76/14 (2018.01); A01K 29/00 (2006.01); G01S 1/08 (2006.01); G01S 19/00 (2010.01); G06F 19/00 (2018.01); A63B 69/00 (2006.01); A63B 69/16 (2006.01); A63B 69/26 (2006.01); H04W 4/04 (2009.01); H04W 4/33 (2018.01);
U.S. Cl.
CPC ...
A63F 13/798 (2014.09); A01K 29/005 (2013.01); A43B 3/0005 (2013.01); A61B 5/0002 (2013.01); A61B 5/0022 (2013.01); A61B 5/02438 (2013.01); A61B 5/0816 (2013.01); A61B 5/1112 (2013.01); A61B 5/1113 (2013.01); A61B 5/1117 (2013.01); A61B 5/1118 (2013.01); A61B 5/14532 (2013.01); A61B 5/14542 (2013.01); A61B 5/22 (2013.01); A61B 5/4866 (2013.01); A61B 5/681 (2013.01); A61B 5/6807 (2013.01); A61B 5/721 (2013.01); A63B 24/00 (2013.01); G01B 21/16 (2013.01); G01C 21/16 (2013.01); G01G 19/44 (2013.01); G01G 23/00 (2013.01); G01G 23/3728 (2013.01); G01L 1/04 (2013.01); G01L 1/16 (2013.01); G01L 1/22 (2013.01); G01P 1/127 (2013.01); G01P 3/00 (2013.01); G01P 3/50 (2013.01); G01P 15/00 (2013.01); G01P 15/0891 (2013.01); G01P 15/18 (2013.01); G01S 1/08 (2013.01); G01S 19/00 (2013.01); G06F 11/3089 (2013.01); G06F 19/00 (2013.01); G06Q 10/08 (2013.01); G07C 1/10 (2013.01); G07C 1/24 (2013.01); G08B 5/36 (2013.01); G08G 1/20 (2013.01); G08G 9/00 (2013.01); H04L 43/00 (2013.01); H04L 43/04 (2013.01); H04M 1/7253 (2013.01); H04Q 9/00 (2013.01); H04W 4/02 (2013.01); H04W 4/027 (2013.01); H04W 76/14 (2018.02); H05K 5/0247 (2013.01); A61B 5/112 (2013.01); A61B 5/1114 (2013.01); A61B 5/1122 (2013.01); A61B 5/6833 (2013.01); A61B 5/7242 (2013.01); A61B 2503/04 (2013.01); A61B 2503/10 (2013.01); A61B 2560/0214 (2013.01); A61B 2560/0242 (2013.01); A61B 2560/0285 (2013.01); A61B 2560/0412 (2013.01); A61B 2560/0456 (2013.01); A61B 2562/166 (2013.01); A63B 69/004 (2013.01); A63B 69/0028 (2013.01); A63B 69/16 (2013.01); A63B 69/26 (2013.01); A63B 2208/12 (2013.01); A63B 2220/30 (2013.01); A63B 2220/40 (2013.01); A63B 2220/50 (2013.01); A63B 2225/50 (2013.01); H04Q 2209/40 (2013.01); H04W 4/043 (2013.01); H04W 4/33 (2018.02);
Abstract

A system employs data taken from monitor devices and applies that data to video games, arcade games, computer games and the like (collectively a 'game') to 'personalize' the game to real ability and persons. For example, when a monitor device is used to capture airtime (and e.g., heart rate) of a snowboarder, that data is downloaded to a database for a game and used to “limit” how a game competitor plays the game. In this way, a snowboard game player can compete against world-class athletes, and others, with some level of realism provided by the real data used in the game.


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