The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 24, 2019

Filed:

Sep. 30, 2015
Applicant:

Lucasfilm Entertainment Company Ltd., San Francisco, CA (US);

Inventors:

Darby Johnston, Berkeley, CA (US);

Ian Wakelin, Berkeley, CA (US);

Assignee:

LUCASFILM ENTERTAINMENT COMPANY LTD., San Francisco, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06T 19/00 (2011.01); G06F 3/0482 (2013.01); G06F 3/0488 (2013.01); H04N 5/232 (2006.01); H04N 13/344 (2018.01); H04N 13/398 (2018.01); G02B 27/01 (2006.01); G06F 3/041 (2006.01); G06T 19/20 (2011.01); G06F 3/0481 (2013.01);
U.S. Cl.
CPC ...
G06F 3/017 (2013.01); G06F 3/011 (2013.01); G06F 3/0482 (2013.01); G06F 3/04883 (2013.01); G06T 19/006 (2013.01); H04N 5/232 (2013.01); H04N 5/23216 (2013.01); H04N 13/344 (2018.05); H04N 13/398 (2018.05); G02B 27/01 (2013.01); G06F 3/041 (2013.01); G06F 3/04815 (2013.01); G06T 19/20 (2013.01);
Abstract

A system and method facilitating a user to manipulate a virtual reality (VR) environment are disclosed. The user may provide an input via a touch sensitive surface of a computing device associated with the user to bind a virtual object in the VR environment to the computing device. The user may then move and/or rotate the computing device to cause the bound virtual object to move and/or rotate in the VR environment accordingly. In some examples, the bound virtual object may cast a ray into the VR environment. The movement and/or rotation of the virtual object controlled by the computing device in those examples can change the direction of the ray. In some examples, the virtual object may include a virtual camera. In those examples, the user may move and/or rotate the virtual camera in the VR environment by moving and/or rotate the computing device.


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