The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 17, 2019

Filed:

Jun. 17, 2016
Applicant:

The Boeing Company, Chicago, IL (US);

Inventors:

Joseph Frank Floyd, University Place, WA (US);

Patrick James Eames, Newcastle, WA (US);

Brent Louis Hadley, Kent, WA (US);

Robert James Martin, Seattle, WA (US);

Nicholas Shepherd, Issaquah, WA (US);

Ivan Rumsey, Tacoma, WA (US);

Jeremy David Scott, Lynnwood, WA (US);

Assignee:

The Boeing Company, Chicago, IL (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 17/10 (2006.01); G06T 17/20 (2006.01); G06T 15/20 (2011.01); G06T 1/60 (2006.01); G06T 15/40 (2011.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06T 1/60 (2013.01); G06T 15/20 (2013.01); G06T 15/405 (2013.01); G06T 17/10 (2013.01); G06T 17/20 (2013.01); G06T 2200/04 (2013.01);
Abstract

A method is provided for rendering a scene including a digital three-dimensional (3D) model of a structure. The method includes traversing a scene graph composed of a hierarchical group of nodes representing respective 3D objects of the digital 3D model, and selecting nodes of the hierarchical group of nodes. The method includes adding a plurality of objects represented by the selected nodes to a render queue, performing a multiple-pass rendering of the plurality of 3D objects from the render queue. This includes in a pass of a plurality of passes, rendering a threshold portion but not all of the plurality of 3D objects to a framebuffer for output to a display device, with at least one of the plurality of 3D objects being left in the render queue after rendering the threshold portion. The method may also include a mesh simplification and/or z-occlusion.


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