The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 03, 2019

Filed:

Jul. 16, 2018
Applicant:

Verizon Patent and Licensing Inc., Arlington, VA (US);

Inventors:

Mohammad Raheel Khalid, Budd Lake, NJ (US);

Ali Jaafar, Morristown, NJ (US);

Assignee:

Verizon Patent and Licensing Inc., Basking Ridge, NJ (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/0481 (2013.01); G06T 19/00 (2011.01); G06F 3/01 (2006.01); G06F 16/58 (2019.01); G06F 16/70 (2019.01); G06F 16/78 (2019.01); G06F 3/0482 (2013.01); G06T 15/20 (2011.01); G06T 19/20 (2011.01); G06F 3/0484 (2013.01);
U.S. Cl.
CPC ...
G06F 3/013 (2013.01); G06F 3/011 (2013.01); G06F 3/0482 (2013.01); G06F 3/04842 (2013.01); G06F 16/58 (2019.01); G06F 16/70 (2019.01); G06F 16/78 (2019.01); G06T 15/20 (2013.01); G06T 19/20 (2013.01); G06T 2219/2024 (2013.01);
Abstract

An exemplary virtual reality media system presents a field of view of an immersive virtual reality world on a display screen of a media player device associated with a user. The field of view includes content of the immersive virtual reality world and dynamically changes in response to user input provided by the user as the user experiences the immersive virtual reality world. Additionally, the virtual reality media system detects that a gaze of the user is directed for a predetermined amount of time at a gaze target included within the field of view. In response to the detection, the virtual reality media system presents an interactive user interface associated with the gaze target. The interactive user interface is presented within the field of view together with the content of the immersive virtual reality world. Corresponding methods and systems are also described.


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