The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 03, 2019

Filed:

Oct. 23, 2017
Applicant:

Tencent Technology (Shenzhen) Company Limited, Shenzhen, CN;

Inventors:

Yong Tang, Shenzhen, CN;

Yu Chen, Shenzhen, CN;

Jianmiao Weng, Shenzhen, CN;

Wei Gong, Shenzhen, CN;

Assignee:

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen, Guangdong Province, CN;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/533 (2014.01); A63F 13/335 (2014.01); A63F 13/42 (2014.01); A63F 13/5378 (2014.01); G06F 3/0488 (2013.01); G06F 3/0482 (2013.01); G06F 3/0484 (2013.01);
U.S. Cl.
CPC ...
A63F 13/533 (2014.09); A63F 13/335 (2014.09); A63F 13/42 (2014.09); A63F 13/5378 (2014.09); G06F 3/0482 (2013.01); G06F 3/0488 (2013.01); G06F 3/04842 (2013.01); G06F 3/04883 (2013.01); A63F 2300/307 (2013.01); A63F 2300/308 (2013.01);
Abstract

A method includes: displaying, in a game user interface, a first game scene including at least one game character; displaying a skill selection object in the game user interface, the skill selection object including a plurality skill slots; determining a set of deployable skills corresponding to the first game scene, wherein a total number and types of skills included the set of deployable skills are dynamically determined based on a predefined set of characteristics of the first game scene; and distributing the set of deployable skills into one or more of the plurality of skill slots in the skill selection object, wherein a corresponding skill is deployed in the first game scene when selected by a user from the one or more of the plurality of skill slots in the skill selection object.


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