The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 27, 2019

Filed:

Jun. 28, 2017
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventor:

Bennett H. Sorbo, Seattle, WA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); A63F 13/53 (2014.01); G06F 1/16 (2006.01); G06T 1/20 (2006.01); G06T 11/60 (2006.01); G06F 3/147 (2006.01); G09G 5/36 (2006.01); H04N 5/04 (2006.01);
U.S. Cl.
CPC ...
G06F 3/011 (2013.01); A63F 13/53 (2014.09); G06F 1/163 (2013.01); G06F 3/012 (2013.01); G06F 3/147 (2013.01); G06T 1/20 (2013.01); G06T 11/60 (2013.01); G09G 5/363 (2013.01); A63F 2300/66 (2013.01); G09G 2360/06 (2013.01); H04N 5/04 (2013.01);
Abstract

Examples described herein generally relate to rendering virtual reality images on a computer device including an integrated first graphics processing unit (GPU) and a discrete second GPU. The second GPU can receive first pose information of a head mounted display (HMD) connected to a video port associated with the first GPU. The second GPU can render a virtual reality source image from an application based on the first pose information. The computer device can transfer the virtual reality source image from the second GPU to the first GPU. The first GPU can receive second updated pose information of the HMD. The first GPU can adjust the virtual reality source image based on the second updated pose information. The computer device can display the adjusted virtual reality image on the HMD via the video port. The virtual reality source image may be divided into portions for pipelining among the GPUs.


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