The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 06, 2019

Filed:

Jun. 20, 2017
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Gary M. Zalewski, Oakland, CA (US);

Richard Marks, San Mateo, CA (US);

Xiadong Mao, Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/424 (2014.01); G06F 3/00 (2006.01); A63F 13/213 (2014.01); A63F 13/211 (2014.01); G06F 3/03 (2006.01); G06F 3/0346 (2013.01); A63F 13/40 (2014.01); G06F 3/038 (2013.01); G06F 3/0484 (2013.01);
U.S. Cl.
CPC ...
A63F 13/424 (2014.09); A63F 13/10 (2013.01); A63F 13/211 (2014.09); A63F 13/213 (2014.09); G06F 3/005 (2013.01); G06F 3/0304 (2013.01); G06F 3/038 (2013.01); G06F 3/0325 (2013.01); G06F 3/0346 (2013.01); A63F 2300/105 (2013.01); A63F 2300/1018 (2013.01); A63F 2300/1087 (2013.01); A63F 2300/6045 (2013.01); G06F 3/04847 (2013.01);
Abstract

Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One system includes an input device to accept and transmit user input to the computer game program. The system also includes a computing device for executing the computer game having an interactive component that is responsive to the user input. The computing devices is in communication with the input device for receiving and processing the user input. The computer device is also configured to apply a gearing parameter during processing of the user input, wherein the applied gearing parameter defines a scaling ratio between the user input and a rate at which the interactive component responds during execution of the computer game.


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