The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 16, 2019

Filed:

Jan. 22, 2018
Applicant:

Zynga Inc., San Francisco, CA (US);

Inventors:

Josh Guase, Austin, TX (US);

Nimai Malle, Austin, TX (US);

Nathan Ratcliffe, Austin, TX (US);

Assignee:

Zynga Inc., San Francisco, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); G07F 17/32 (2006.01); G07F 17/34 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3225 (2013.01); G07F 17/323 (2013.01); G07F 17/329 (2013.01); G07F 17/3258 (2013.01); G07F 17/3267 (2013.01); G07F 17/3274 (2013.01); G07F 17/3293 (2013.01); G07F 17/34 (2013.01); G07F 17/3213 (2013.01); G07F 17/3241 (2013.01);
Abstract

Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. Then, determining contributions to a community metric based on outcomes of the game inputs in the first mode, such that client devices facilitate play in the online room contribute toward the community metric as play progresses in the first mode. Progress of the community metric is indicated by a community progress indicator, and the community progress indicator has a characteristic that indicates increases in the community metric. The method includes moving each of said client devices connected to the online room into a second mode different from the first mode when a predetermined goal is reached for the community metric. The second mode includes a room goal and play of all said client devices contribute toward achieving the room goal based on outcomes of game inputs made in the second mode. The method further includes ending the second mode and returning each of the client devices to the first mode when the room goal is reached. A value of the community metric does not change while players are in the second mode.


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