The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 18, 2019

Filed:

May. 08, 2017
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventors:

Karim Audrey Luccin, Redmond, WA (US);

Jonathan Gustav Paulovich, Redmond, WA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/20 (2011.01); G06T 15/20 (2011.01); G06T 15/30 (2011.01); G06T 15/00 (2011.01); G06T 17/00 (2006.01); G02B 27/01 (2006.01); H04N 13/207 (2018.01); H04N 13/271 (2018.01); H04N 13/344 (2018.01); G06T 17/20 (2006.01); G06T 17/05 (2011.01);
U.S. Cl.
CPC ...
G06T 19/20 (2013.01); G02B 27/0172 (2013.01); G02B 27/0176 (2013.01); G06T 15/005 (2013.01); G06T 15/20 (2013.01); G06T 15/205 (2013.01); G06T 15/30 (2013.01); G06T 17/05 (2013.01); G06T 17/20 (2013.01); H04N 13/207 (2018.05); H04N 13/271 (2018.05); H04N 13/344 (2018.05); G02B 2027/014 (2013.01); G02B 2027/0141 (2013.01); G02B 2027/0161 (2013.01); G06T 2210/12 (2013.01); G06T 2219/20 (2013.01); G06T 2219/2021 (2013.01); H04N 2213/008 (2013.01);
Abstract

To apply an edge effect to a 3D virtual object, a display system receives user input indicative of a desired display region of a 3D virtual object, defines a bounding volume corresponding to the desired display region, and clips the edges of the 3D virtual object to the surfaces of the bounding volume. The display system applies a visual edge effect to one or more of the clipped edges of the 3D virtual object, and displays to the user of the 3D virtual object with the visual edge effect. The technique can include selectively discarding pixels along a surface of the bounding volume, based on a depth map indicative of height values of the 3D virtual object at different horizontal pixel coordinates where the visual edge effect is applied only for edge pixels not discarded.


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